11/29/2023 0 Comments Job simulator 2![]() “Even with analog controls, it never feels right. “Spraying a spray bottle, squeezing a sponge, those are all things that controllers don't do well because they're so binary in their state,” he says. Extra stuff that a person might want to do with an object in a world that might be extraneous or even silly. But what a controller can’t do is what Eiche calls “affordances,” or secondary interactions. A controller can give you a button to pick up an object, and maybe do a single interaction with it, then get rid of it. Eiche tells me that hand tracking is great technology for exploring interactions with worlds that controllers can’t accomplish. But explorative as in, I'm messing with the environment.” “VR games just tend to work best when you get sand boxing and you get explorative as a core feature and not explorative in the ‘going through a Zelda world’ exploration. “The things that make console games great are not the things that make VR games great,” he continues. Eiche calls it a “technical nightmare, but worth solving.” The physical space has to be believable not just with one person running around in it and interacting with objects, but multiple. And we are experimenting with those things.”īut with experimentation comes a whole host of technical challenges. “But people haven't conceptualized: we're playing a duet on the piano, the equivalent to that, or we're writing together on a whiteboard or we're sculpting together. “VR multiplayer in the current state, which is totally great and fine, is a lot like, I lay on my floor and shoot you with a big sniper rifle, or I'm flying around an arena throwing the ball,” Eiche explains. Specifically, they tell me, they want to work on multiplayer play that’s collaborative, not competitive, because they believe it just works that much better in the VR space specifically. Hand tracking technology, for instance, is progressing well, and is a major staple of Owlchemy’s plans for multiplayer play in its upcoming new, untitled VR game. Speaking to me at DICE, the two are ecstatic about the leaps and bounds Owlchemy and VR as a whole have been able to make over the years. And it’s a legacy Reimer is deeply proud of as he steps down from the post of “CEOwl” to move into philanthropic work using climate tech to fight the ongoing global climate crisis, leaving his colleague Andrew Eiche as the new “CEOwl” in his stead. ![]() But in VR, this sort of combination of simplicity and playfulness has been the successful brand of Owlchemy Labs for over 12 years. ![]() It’s a simple gesture, one that any of us could do in the real world any time there are donuts around.
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